CS: GO April 27th Patch – Content Analysis

 

Front-End Changes


 

1.35.3.2 Changelog

MISC
  • Added the Chroma 3 Case.
  • In-game blog is now displayed using the language of game UI when possible.
  • Fixed rounding errors in timing for molotovs/incendiary grenades. They now deal exactly 40 DPS regardless of server tickrate.
  • Fixed community server crash relating to graphs and games that go into overtime.
  • Equip armor sounds are now slightly different for T and CT
  • Added official game servers in Chile.

 

Equipment Sound Modification

 

Before this update the sound effect of the player buying armor on either side was the exact same. After this update they are very slightly different, and even in the example video below it might be hard to notice a difference. The tone barely changes when you first buy the armor but pay attention to the sound effects that are stacked upon the initial effect.

 

Added Chicken\\\’s Death Text

 

The chickens inheriting the same abilities of the hostages was added within the last patch. But this week the devs added an alert text display that will trigger if a chicken is following you and is killed. BibleThump

 

The Chroma 3 Collection

set_community_12
The Chroma 3 Case features 17 new community-created weapon finishes as well as a chance at a rare knife with one of the six finishes featured in the original Chroma Case.

Dual Berettas | Ventilators

Mil-Spec Grade
 
Dual_ventilators_greenscreen
Dual_ventilators_hand
Dual_ventilators_side
 

G3SG1 | Orange Crash

Mil-Spec Grade
 
g3sg1_militiaorange_greenscreen
g3sg1_militiaorange_hand
g3sg1_militiaorange_side
 

M249 | Spectre

Mil-Spec Grade
 
m4249_spectre_greenscreen
m4249_spectre_hand
m4249_spectre_side
 

MP9 | Bioleak

Mil-Spec Grade
 
mp9_bioleak_greenscreen
mp9_bioleak_hand
mp9_bioleak_side
 

P2000 | Oceanic

Mil-Spec Grade
 
p2000_oceani_greenscreen
p2000_oceani_hand
p2000_oceani_side
 

Sawed-Off | Fubar

Mil-Spec Grade
 
sawedoff_fubar_greenscreen
sawedoff_fubar_hand
sawedoff_fubar_side
 

SG553 | Atlas

Mil-Spec Grade
 
sg553_atlas_greenscreen
sg553_atlas_hand
sg553_atlas_side
 

CZ-75 | Red Astor

Restricted
 
CZ75_redastor_greenscreen
CZ75_redastor_hand
CZ75_redastor_side
 

Galil-AR | Firefight

Restricted
 
galil_incinerator_greenscreen
galil_incinerator_hand
galil_incinerator_side
 

SSG-08 | Crusader

Restricted
 
ssg_armacore_greenscreen
ssg_armacore_hand
ssg_armacore_side
 

Tec-9 | Re-Entry

Restricted
 
tec9_redblast_greenscreen
tec9_redblast_hand
tec9_redblast_side
 

XM1014 | Black Tie

Restricted
 
xm_spectrum_greenscreen
xm_spectrum_hand
xm_spectrum_side
 

AUG | Fleet Flock

Classified
 
aug_fleetflock_greenscreen2
aug_fleetflock_hand
aug_fleetflock_side
 

P250 | Asiimov

Classified
 
p250_asiimov_greenscreen
p250_asiimov_hand
p250_asiimov_side
 

UMP-45 | Primal Saber

Classified
 
ump_primalsaber_greenscreen
ump_primalsaber_hand
ump_primalsaber_side
 

PP-Bizon | Judgement of Anubis

Covert
 
Bizon_Curse_Greenscreen
Bizon_Curse_Hand
Bizon_Curse_Side
 

M4A1-S | Chantico\\\’s Fire

Covert
 
m4a1s_soultaker_greenscreen
m4a1s_soultaker_hand
m4a1s_soultaker_side
 

 

Back-End Changes


 

Version Released

 

Client Version = 326

Server Version = 326

Patch Version = 1.35.3.2

 

Updated Store Images

The necessary store/inventory images have been added for the \\\’Chroma 3\\\’ collection.

Chroma 3 Collection |Community Crate 12| ~
Crate | Inventory Icon

Crate | Inventory Icon

Key | Inventory Icon

Key | Inventory Icon

Store Icon

Store Icon

Single Sized Display

Single Sized Display

Double Sized Display

Double Sized Display

 

Updated Strings

A new display text string has been added that will be triggered when chicken is killed while it is following you.

  • Location of these additions are represented in the csgo_english.txt
   + "Pet_Killed"		" Your chicken has been killed."

 
Strings representing the crates, keys, and the set behind \\\’Chroma 3 Collection\\\’.

  • Location of these additions are represented in the csgo_english.txt
+ "CSGO_crate_community_12"		"Chroma 3 Case"
+ "CSGO_crate_community_12_desc"	""
+ "CSGO_crate_key_community_12"		"Chroma 3 Case Key"
+ "CSGO_crate_key_community_12_desc"	"This key only opens Chroma 3 cases"		
// SET DESCRIPTIONS
+ "CSGO_set_community_12"	"The Chroma 3 Collection"
+ "CSGO_set_community_12_desc"	""

 
Strings were added for the new paint/skin descriptions and their related lore entry.

  • Location of these additions are represented in the csgo_english.txt
// COMMUNITY_12
"PaintKit_cu_aug_swallows"			"It has been given a hydographic of birds flying through clouds.\\\\n\\\\nSome birds represent harmony and peace... these are not those birds"
"PaintKit_cu_aug_swallows_Tag"			"Fleet Flock"

"PaintKit_cu_bizon_Curse"			"It has been custom painted in an Egyptian theme.\\\\n\\\\nIts trigger weighs lighter than a feather"
"PaintKit_cu_bizon_Curse_Tag"			"Judgement of Anubis"

"PaintKit_gs_cz75a_redastor"			"It has been hand painted with red and white accents.\\\\n\\\\nBooth has become synonymous with family drama; and who has time for drama when we\\\'re talking business"
"PaintKit_gs_cz75a_redastor_Tag"		"Red Astor"

"PaintKit_gs_dualberettas_ventilators"		"These pistols have been elegantly painted in chrome.\\\\n\\\\nA weapon for artists, by artists"
"PaintKit_gs_dualberettas_ventilators_Tag"	"Ventilators"

"PaintKit_sp_g3sg1_militiaorange"	"Stencils and orange spray paint gave this rifle its signiture look.\\\\n\\\\nBecome a modern day Shere Khan"
"PaintKit_sp_g3sg1_militiaorange_Tag"	"Orange Crash"

"PaintKit_gs_galilar_incenerator"	"It has been given crimson accents and a hand painted icon.\\\\n\\\\nBooth had this weapon commissioned for Valeria in an attempt to smooth things over with the Phoenix"
"PaintKit_gs_galilar_incenerator_Tag"	"Firefight"

"PaintKit_cu_m249_spectre"		"It has been painted in a sleek and contemporary manner.\\\\n\\\\nThe Phoenix civil war is about to begin"
"PaintKit_cu_m249_spectre_Tag"		"Spectre"

"PaintKit_cu_m4a1s_soultaker"		"It has been hand painted in vibrant colors and accentuated by a smiley face on the stock.\\\\n\\\\nProtect what is yours"
"PaintKit_cu_m4a1s_soultaker_Tag"	"Chantico\\\'s Fire"

"PaintKit_am_mp9_bioleak"		"Varying shades of green create the illusion of a chemical spill.\\\\n\\\\nBEWARE DIRECT EXPOSURE"
"PaintKit_am_mp9_bioleak_Tag"		"Bioleak"

"PaintKit_hy_p2000_oceani"		"It has been given a black base coat then accented with blue designs.\\\\n\\\\nHas anyone heard from Kotaro or Carmen? - Felix Riley, Commanding Officer"
"PaintKit_hy_p2000_oceani_Tag"		"Oceanic"

"PaintKit_cu_p250_asiimov"		"It has been custom painted with a sci-fi design.\\\\n\\\\nIf you think I need a rifle to kill a man, you have no idea who you\\\'re talking to... - Mikha Biton, Phoenix Sniper"
"PaintKit_cu_p250_asiimov_Tag"		"Asiimov"

"PaintKit_gs_sawedoff_fubar"		"This well-traveled shotgun has tick marks carved into the barrel.\\\\n\\\\nIt starts with a bang... it ends with silence"
"PaintKit_gs_sawedoff_fubar_Tag"	"Fubar"

"PaintKit_cu_sg553_atlas"		"It has been given a modern camouflage hydographic.\\\\n\\\\nIt was once a design earmarked for the Coalition Taskforce, but Huxley engaged in corporate espionage to make it a Phoenix exclusive"
"PaintKit_cu_sg553_atlas_Tag"		"Atlas"

"PaintKit_gs_ssg08_armacore"		"It has been painted white and given arctic blue accents.\\\\n\\\\nI can never replace what was taken from us... but I can take even more from them - The Phoenix and The Initiate Part 2"
"PaintKit_gs_ssg08_armacore_Tag"	"Ghost Crusader"

"PaintKit_am_tec9_redblast"		"The barrel has been given a flame decal.\\\\n\\\\nI hate being right all the time - Carmen Cocinero, Extraction Expert"
"PaintKit_am_tec9_redblast_Tag"		"Re-Entry"

"PaintKit_cu_ump45_primalsaber"		"It has been given a decal of a sabertooth tiger skull\\\\n\\\\nEvery predator eventually meets their end"
"PaintKit_cu_ump45_primalsaber_Tag"	"Primal Saber"

"PaintKit_cu_xm1014_spectrum"		"A vision in black and white chrome, this shotgun is best used on formal occasions.\\\\n\\\\nWe have Izaki and Cocinero. You need them for anything or can I just kill them now? - The Mercenary and The Serpent Part 1"
"PaintKit_cu_xm1014_spectrum_Tag"	"Black Tie"
// END COMMUNITY_12

 

Needed paint kit strings added for the new weapon finishes available with the \\\’Chroma 3\\\’ set.

  • Location of these additions are represented in the items_game.txt
"paint_kits"
{
	"541"
	{
		"name"		"cu_aug_swallows"
		"description_string"		"#PaintKit_cu_aug_swallows"
		"description_tag"		"#PaintKit_cu_aug_swallows_Tag"
		"style"		"7"
		"pattern"		"workshop/aug_swallows"
		"pattern_scale"		"1.000000"
		"phongexponent"		"8"
		"phongintensity"		"4"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"1.000000"
	}
	"542"
	{
		"name"		"cu_bizon_Curse"
		"description_string"		"#PaintKit_cu_bizon_Curse"
		"description_tag"		"#PaintKit_cu_bizon_Curse_Tag"
		"style"		"7"
		"pattern"		"workshop/bizon_curse"
		"pattern_scale"		"1.000000"
		"phongexponent"		"255"
		"phongintensity"		"25"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.500000"
	}
	"543"
	{
		"name"		"gs_cz75a_redastor"
		"description_string"		"#PaintKit_gs_cz75a_redastor"
		"description_tag"		"#PaintKit_gs_cz75a_redastor_Tag"
		"style"		"9"
		"pattern"		"workshop/cz75_redastor"
		"color0"		"128 128 128 255"
		"color1"		"209 209 209"
		"color2"		"189 213 221"
		"color3"		"225 219 191"
		"pattern_scale"		"1.000000"
		"phongexponent"		"200"
		"phongintensity"		"25"
		"phongalbedoboost"		"30"
		"view_model_exponent_override_size"		"256"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"1.000000"
	}
	"544"
	{
		"name"		"gs_dualberettas_ventilators"
		"description_string"		"#PaintKit_gs_dualberettas_ventilators"
		"description_tag"		"#PaintKit_gs_dualberettas_ventilators_Tag"
		"style"		"9"
		"pattern"		"workshop/ventilator_dualies"
		"color0"		"128 128 128 255"
		"color1"		"197 197 197"
		"color2"		"34 42 42"
		"color3"		"67 59 59"
		"pattern_scale"		"1.000000"
		"phongexponent"		"32"
		"phongintensity"		"12"
		"phongalbedoboost"		"16"
		"view_model_exponent_override_size"		"1024"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.450000"
	}
	"545"
	{
		"name"		"sp_g3sg1_militiaorange"
		"description_string"		"#PaintKit_sp_g3sg1_militiaorange"
		"description_tag"		"#PaintKit_sp_g3sg1_militiaorange_Tag"
		"style"		"3"
		"pattern"		"workshop/g3sg1_militiared"
		"color0"		"41 41 38"
		"color1"		"59 60 62"
		"color2"		"53 53 41"
		"color3"		"242 128 52"
		"pattern_scale"		"2.000000"
		"phongexponent"		"125"
		"phongintensity"		"12"
		"ignore_weapon_size_scale"		"0"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"1.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"1.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"360.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.520000"
	}
	"546"
	{
		"name"		"gs_galilar_incenerator"
		"description_string"		"#PaintKit_gs_galilar_incenerator"
		"description_tag"		"#PaintKit_gs_galilar_incenerator_Tag"
		"style"		"9"
		"pattern"		"workshop/galil_incinerator"
		"color0"		"157 141 118"
		"color1"		"233 249 253"
		"color2"		"253 233 220"
		"color3"		"231 168 121"
		"pattern_scale"		"1.000000"
		"phongexponent"		"20"
		"phongintensity"		"45"
		"phongalbedoboost"		"9"
		"view_model_exponent_override_size"		"1024"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"1.000000"
	}
	"547"
	{
		"name"		"cu_m249_spectre"
		"description_string"		"#PaintKit_cu_m249_spectre"
		"description_tag"		"#PaintKit_cu_m249_spectre_Tag"
		"style"		"7"
		"pattern"		"workshop/m249_spectre"
		"pattern_scale"		"1.000000"
		"phongexponent"		"32"
		"phongintensity"		"15"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.500000"
	}
	"548"
	{
		"name"		"cu_m4a1s_soultaker"
		"description_string"		"#PaintKit_cu_m4a1s_soultaker"
		"description_tag"		"#PaintKit_cu_m4a1s_soultaker_Tag"
		"style"		"7"
		"pattern"		"workshop/m4a1s_soultaker"
		"pattern_scale"		"1.000000"
		"phongexponent"		"1255"
		"phongintensity"		"140"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.990000"
	}
	"549"
	{
		"name"		"am_mp9_bioleak"
		"description_string"		"#PaintKit_am_mp9_bioleak"
		"description_tag"		"#PaintKit_am_mp9_bioleak_Tag"
		"style"		"5"
		"pattern"		"workshop/bio_pattern"
		"color0"		"30 20 6"
		"color1"		"207 244 2"
		"color2"		"63 62 40"
		"color3"		"74 72 25"
		"pattern_scale"		"2.000000"
		"phongexponent"		"4"
		"phongalbedoboost"		"20"
		"view_model_exponent_override_size"		"256"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.790000"
		"pattern_offset_x_end"		"1.000000"
		"pattern_offset_y_start"		"0.650000"
		"pattern_offset_y_end"		"1.000000"
		"pattern_rotate_start"		"209.000000"
		"pattern_rotate_end"		"360.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.500000"
	}
	"550"
	{
		"name"		"hy_p2000_oceani"
		"description_string"		"#PaintKit_hy_p2000_oceani"
		"description_tag"		"#PaintKit_hy_p2000_oceani_Tag"
		"style"		"2"
		"pattern"		"workshop/p2000_oceani"
		"color0"		"21 21 26"
		"color1"		"46 158 199"
		"color2"		"20 91 146"
		"color3"		"25 92 148"
		"pattern_scale"		"4.000000"
		"phongexponent"		"255"
		"phongintensity"		"0"
		"ignore_weapon_size_scale"		"0"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"1.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"1.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"360.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.600000"
	}
	"551"
	{
		"name"		"cu_p250_asiimov"
		"description_string"		"#PaintKit_cu_p250_asiimov"
		"description_tag"		"#PaintKit_cu_p250_asiimov_Tag"
		"style"		"7"
		"pattern"		"workshop/p250_asiimov"
		"pattern_scale"		"1.000000"
		"phongexponent"		"230"
		"phongintensity"		"255"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.100000"
		"wear_remap_max"		"1.000000"
	}
	"552"
	{
		"name"		"gs_sawedoff_fubar"
		"description_string"		"#PaintKit_gs_sawedoff_fubar"
		"description_tag"		"#PaintKit_gs_sawedoff_fubar_Tag"
		"style"		"9"
		"pattern"		"workshop/sawedoff_fubar"
		"color0"		"255 255 255"
		"color1"		"255 255 255"
		"color2"		"219 213 204"
		"color3"		"234 220 204"
		"pattern_scale"		"1.000000"
		"phongexponent"		"200"
		"phongintensity"		"5"
		"phongalbedoboost"		"5"
		"view_model_exponent_override_size"		"1024"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"1"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.400000"
		"wear_remap_max"		"1.000000"
	}
	"553"
	{
		"name"		"cu_sg553_atlas"
		"description_string"		"#PaintKit_cu_sg553_atlas"
		"description_tag"		"#PaintKit_cu_sg553_atlas_Tag"
		"style"		"7"
		"pattern"		"workshop/sg553_atlas"
		"pattern_scale"		"1.000000"
		"phongexponent"		"128"
		"phongintensity"		"30"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.810000"
	}
	"554"
	{
		"name"		"gs_ssg08_armacore"
		"description_string"		"#PaintKit_gs_ssg08_armacore"
		"description_tag"		"#PaintKit_gs_ssg08_armacore_Tag"
		"style"		"9"
		"pattern"		"workshop/ssg08_armacore"
		"color0"		"128 128 128 255"
		"color1"		"255 255 255"
		"color2"		"234 234 234"
		"color3"		"153 153 153"
		"pattern_scale"		"1.000000"
		"phongexponent"		"255"
		"phongintensity"		"255"
		"phongalbedoboost"		"5"
		"view_model_exponent_override_size"		"256"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"1"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"1.000000"
	}
	"555"
	{
		"name"		"am_tec9_redblast"
		"description_string"		"#PaintKit_am_tec9_redblast"
		"description_tag"		"#PaintKit_am_tec9_redblast_Tag"
		"style"		"5"
		"pattern"		"workshop/tec9_redblast"
		"color0"		"27 26 31"
		"color1"		"201 23 17"
		"color2"		"236 129 43"
		"color3"		"66 136 150"
		"pattern_scale"		"1.000000"
		"phongexponent"		"25"
		"phongalbedoboost"		"95"
		"view_model_exponent_override_size"		"1024"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"1"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.430000"
	}
	"556"
	{
		"name"		"cu_ump45_primalsaber"
		"description_string"		"#PaintKit_cu_ump45_primalsaber"
		"description_tag"		"#PaintKit_cu_ump45_primalsaber_Tag"
		"style"		"7"
		"pattern"		"workshop/ump45_primalsaber"
		"pattern_scale"		"1.000000"
		"phongexponent"		"255"
		"phongintensity"		"90"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"0"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.770000"
	}
	"557"
	{
		"name"		"cu_xm1014_spectrum"
		"description_string"		"#PaintKit_cu_xm1014_spectrum"
		"description_tag"		"#PaintKit_cu_xm1014_spectrum_Tag"
		"style"		"7"
		"pattern"		"workshop/xm1014_spectrum"
		"pattern_scale"		"1.000000"
		"phongexponent"		"255"
		"phongintensity"		"3"
		"ignore_weapon_size_scale"		"1"
		"only_first_material"		"1"
		"pattern_offset_x_start"		"0.000000"
		"pattern_offset_x_end"		"0.000000"
		"pattern_offset_y_start"		"0.000000"
		"pattern_offset_y_end"		"0.000000"
		"pattern_rotate_start"		"0.000000"
		"pattern_rotate_end"		"0.000000"
		"wear_remap_min"		"0.000000"
		"wear_remap_max"		"0.750000"
	}
}

 
Connected with the string additions from above, the new skins needed to have values set for their rarity level. Below showcases all of the new weapon skins and their rarity level:

  • Location of these additions are represented in the items_game.txt
"paint_kits_rarity"
{
	"cu_aug_swallows"		"legendary"
	"cu_bizon_Curse"		"ancient"
	"gs_cz75a_redastor"		"mythical"
	"gs_dualberettas_ventilators"	"rare"
	"sp_g3sg1_militiaorange"	"rare"
	"gs_galilar_incenerator"	"mythical"
	"cu_m249_spectre"		"rare"
	"cu_m4a1s_soultaker"		"legendary"
	"am_mp9_bioleak"		"rare"
	"hy_p2000_oceani"		"uncommon"
	"cu_p250_asiimov"		"legendary"
	"gs_sawedoff_fubar"		"rare"
	"cu_sg553_atlas"		"rare"
	"gs_ssg08_armacore"		"mythical"
	"am_tec9_redblast"		"mythical"
	"cu_ump45_primalsaber"		"legendary"
	"cu_xm1014_spectrum"		"mythical"
}

 
The following added strings detail out which skins are associated with the set.

  • Location of these additions are represented in the items_game.txt
"set_community_12"
{
	"name"		"#CSGO_set_community_12"
	"set_description"		"#CSGO_set_community_12_desc"
	"is_collection"		"1"
	"items"
	{
		"[gs_dualberettas_ventilators]weapon_elite"	"1"
		"[sp_g3sg1_militiaorange]weapon_g3sg1"		"1"
		"[cu_m249_spectre]weapon_m249"		"1"
		"[am_mp9_bioleak]weapon_mp9"		"1"
		"[hy_p2000_oceani]weapon_hkp2000"	"1"
		"[gs_sawedoff_fubar]weapon_sawedoff"	"1"
		"[cu_sg553_atlas]weapon_sg556"		"1"
		"[gs_cz75a_redastor]weapon_cz75a"	"1"
		"[gs_galilar_incenerator]weapon_galilar"	"1"
		"[gs_ssg08_armacore]weapon_ssg08"		"1"
		"[am_tec9_redblast]weapon_tec9"		"1"
		"[cu_xm1014_spectrum]weapon_xm1014"	"1"
		"[cu_aug_swallows]weapon_aug"		"1"
		"[cu_p250_asiimov]weapon_p250"		"1"
		"[cu_ump45_primalsaber]weapon_ump45"	"1"
		"[cu_bizon_Curse]weapon_bizon"		"1"
		"[cu_m4a1s_soultaker]weapon_m4a1_silencer"	"1"
	}
}

 
Then strings were added for classifying the rarity of each finish within the \\\’Chroma3\\\’ crate.

  • Location of these additions are represented in the items_game.txt
"crate_community_12_rare"
{
	"[gs_dualberettas_ventilators]weapon_elite"	"1"
	"[sp_g3sg1_militiaorange]weapon_g3sg1"		"1"
	"[cu_m249_spectre]weapon_m249"		"1"
	"[am_mp9_bioleak]weapon_mp9"		"1"
	"[hy_p2000_oceani]weapon_hkp2000"	"1"
	"[gs_sawedoff_fubar]weapon_sawedoff"	"1"
	"[cu_sg553_atlas]weapon_sg556"		"1"
}
"crate_community_12_mythical"
{
	"[gs_cz75a_redastor]weapon_cz75a"		"1"
	"[gs_galilar_incenerator]weapon_galilar"	"1"
	"[gs_ssg08_armacore]weapon_ssg08"		"1"
	"[am_tec9_redblast]weapon_tec9"		"1"
	"[cu_xm1014_spectrum]weapon_xm1014"	"1"
}
"crate_community_12_legendary"
{
	"[cu_aug_swallows]weapon_aug"		"1"
	"[cu_p250_asiimov]weapon_p250"		"1"
	"[cu_ump45_primalsaber]weapon_ump45"	"1"
}
"crate_community_12_ancient"
{
	"[cu_bizon_Curse]weapon_bizon"		"1"
	"[cu_m4a1s_soultaker]weapon_m4a1_silencer"	"1"
}
"crate_community_12"
{
	"crate_community_12_rare"		"1"
	"crate_community_12_mythical"		"1"
	"crate_community_12_legendary"		"1"
	"crate_community_12_ancient"		"1"
	"community_case_6_unusual"		"1"
}

 
The necessary item strings for the new \\\’Chroma 3\\\’ set |Community Crate 12| and it\\\’s associated key.

  • Location of these additions are represented in the items_game.txt
"1347"
{
	"name"		"community_12 Key"
	"item_name"		"#CSGO_crate_key_community_12"
	"item_description"		"#CSGO_crate_key_community_12_desc"
	"first_sale_date"		"2016-04-19"
	"prefab"		"weapon_case_key"
	"image_inventory"		"econ/tools/crate_key_community_12"
	"tool"
	{
		"restriction"		"crate_community_12"
	}
}
"4233"
{
	"item_name"		"#CSGO_crate_community_12"
	"item_description"		"#CSGO_crate_community_12_desc"
	"name"		"crate_community_12"
	"image_inventory"		"econ/weapon_cases/crate_community_12"
	"prefab"		"weapon_case"
	"associated_items"
	{
		"1347"		"1"
	}
	"tool"
	{
		"restriction"		"crate_community_12"
	}
	"attributes"
	{
		"set supply crate series"
		{
			"attribute_class"		"supply_crate_series"
			"value"		"141"
		}
	}
	"tags"
	{
		"ItemSet"
		{
			"tag_value"		"set_community_12"
			"tag_text"		"#CSGO_set_community_12"
			"tag_group"		"ItemSet"
			"tag_group_text"		"#SFUI_InvTooltip_SetTag"
		}
	}
}

 

Game\\\’s Audio Adjustments

The CT\\\’s disarming the bomb has been very slighty raised but those two entries are now part of a operator stack for those sound sources.

  • Location of these modifications are represented in game_sounds_weapons.txt
"c4.disarmstart"
{
	"channel"		"CHAN_STATIC"
	- "volume"		"0.6"
	- "soundlevel"		"SNDLVL_80dB"
	+ "volume"		"0.7"
	+ "soundlevel"		"SNDLVL_85dB"
	"wave"			"weapons/c4/c4_disarm.wav"
+	"soundentry_version" "2"
+	"operator_stacks"
+	{
+		"start_stack"
+		{
+			"import_stack" "CS_limit_start"
+		}
+	
+		"update_stack"
+		{
+			"import_stack" "CS_update_foley"
+			"mixer"
+			{
+				"mixgroup" "All"
+			}
+		}
+	}
}

"c4.disarmfinish"
{
	"channel"		"CHAN_ITEM"
	- "volume"		"0.6"
	- "soundlevel"		"SNDLVL_80dB"
	+ "volume"		"0.7"
	+ "soundlevel"		"SNDLVL_85dB"
	"wave"			"weapons/c4/c4_disarm.wav"
+	"soundentry_version" "2"
+	"operator_stacks"
+	{
+		"start_stack"
+		{
+			"import_stack" "CS_limit_start"
+		}
+
+		"update_stack"
+		{
+			"import_stack" "CS_update_foley"
+			"mixer"
+			{
+				"mixgroup" "All"
+			}
+		}
+	}
}

 
CTs and Ts now both have their own entry for the equipment of armor. CT example is located below:

  • Location of these modifications are represented in game_sounds.txt
"Player.EquipArmor_CT"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"98, 102"

	"rndwave"
	{
		"wave"		"player/footsteps/new/suit_ct_01.wav"
		"wave"		"player/footsteps/new/suit_ct_02.wav"
		"wave"		"player/footsteps/new/suit_ct_03.wav"
		"wave"		"player/footsteps/new/suit_ct_04.wav"
		"wave"		"player/footsteps/new/suit_ct_05.wav"
		"wave"		"player/footsteps/new/suit_ct_06.wav"
		"wave"		"player/footsteps/new/suit_ct_07.wav"
		"wave"		"player/footsteps/new/suit_ct_08.wav"
		"wave"		"player/footsteps/new/suit_ct_09.wav"
		"wave"		"player/footsteps/new/suit_ct_11.wav"
	}
	
	"soundentry_version" "2"
	"operator_stacks"
	{
		"update_stack"
		{
			"import_stack" "update_default"
			"block_entries"
			{
				"operator" "sys_block_entries"
				"execute_once" "true"
				"input_active" "1.0"	
				"input_duration" "0.03" 
				"match_substring" "false" 			
				"match_entry" "Player.EquipArmor_CT"
				//"match_sound" "npc\\\\dog\\\\dog_idlemode_loop1.wav"
				"match_channel" "false"
				"match_entity" "false"
			}
			"mixer"
			{
				"mixgroup" "FoleyWeapons"
			}
		
		}
	}
}

 
The ammo and item pickup had their strings adjusted a bit.

  • Location of these modifications are represented in game_sounds.txt
"BaseCombatCharacter.AmmoPickup"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	-	"CompatibilityAttenuation"	"1.0"
	+	//"CompatibilityAttenuation"	"1.0"

	"wave"	"items/itempickup.wav"
	"soundentry_version" "2"
	"operator_stacks"
	{

		"update_stack"
		{
			"import_stack" "CS_update_foley"
			"block_entries"
			{
				"operator" "sys_block_entries"
				"execute_once" "true"
				"input_active" "1.0"	
				"input_duration" "0.03" 
				"match_substring" "false" 			
				"match_entry" "BaseCombatCharacter.AmmoPickup"
				//"match_sound" "npc\\\\dog\\\\dog_idlemode_loop1.wav"
				"match_channel" "false"
				"match_entity" "false"
			}
			"mixer"
			{
				"mixgroup" "FoleyWeapons"
			}
		
		}
	}
}
"BaseCombatCharacter.ItemPickup2"
{
	"channel"	"CHAN_ITEM"
-	"volume"	"0.5"
-	"CompatibilityAttenuation"	"1.0"
-	"wave"	")items/ammopickup.wav"
+	"volume"	"1.0"
+	"soundlevel"  	"SNDLVL_NORM"
+	//"CompatibilityAttenuation"	"1.0"
+
+	"rndwave"
+	{
+		"wave"		"player/footsteps/new/suit_ct_01.wav"
+		"wave"		"player/footsteps/new/suit_ct_02.wav"
+		"wave"		"player/footsteps/new/suit_ct_03.wav"
+		"wave"		"player/footsteps/new/suit_ct_04.wav"
+		"wave"		"player/footsteps/new/suit_ct_05.wav"
+		"wave"		"player/footsteps/new/suit_ct_06.wav"
+		"wave"		"player/footsteps/new/suit_ct_07.wav"
+		"wave"		"player/footsteps/new/suit_ct_08.wav"
+		"wave"		"player/footsteps/new/suit_ct_09.wav"
+		"wave"		"player/footsteps/new/suit_ct_11.wav"
+
+	}
	
	"soundentry_version" "2"
	"operator_stacks"
	{

		"update_stack"
		{
			"import_stack" "CS_update_foley"
			"block_entries"
			{
				"operator" "sys_block_entries"
				"execute_once" "true"
				"input_active" "1.0"	
				"input_duration" "0.03" 
				"match_substring" "false" 	
	-				"match_entry" "BaseCombatCharacter.AmmoPickup"
	+				"match_entry" "BaseCombatCharacter.ItemPickup2"
				//"match_sound" "npc\\\\dog\\\\dog_idlemode_loop1.wav"
				"match_channel" "false"
				"match_entity" "false"
			}
			"mixer"
			{
				"mixgroup" "FoleyWeapons"
			}
		
		}
	}
}

 

Before this update each side used these entries for the Weapon Selection Open and Close:

  • Location of these modifications are represented in game_sounds.txt
//~ "Player.WeaponSelectionOpen"
//~ {
	//~ "channel"	"CHAN_ITEM"
	//~ "volume"	"1"
	//~ "soundlevel"  "SNDLVL_NORM"
	//~ "pitch"	"98, 102"

	//~ "rndwave"
	//~ {
		//~ "wave"		")player/footsteps/new/suit_t_01.wav"
		//~ "wave"		")player/footsteps/new/suit_t_02.wav"
		//~ "wave"		")player/footsteps/new/suit_t_03.wav"
		//~ "wave"		")player/footsteps/new/suit_t_04.wav"
		//~ "wave"		")player/footsteps/new/suit_t_05.wav"
		//~ "wave"		")player/footsteps/new/suit_t_06.wav"
		//~ "wave"		")player/footsteps/new/suit_t_07.wav"
		//~ "wave"		")player/footsteps/new/suit_t_08.wav"
		//~ "wave"		")player/footsteps/new/suit_t_09.wav"
		//~ "wave"		")player/footsteps/new/suit_t_10.wav"
		//~ "wave"		")player/footsteps/new/suit_t_11.wav"
		//~ "wave"		")player/footsteps/new/suit_t_12.wav"
	//~ }
//~ }
//~ "Player.WeaponSelectionClose"
//~ {
	//~ "channel"	"CHAN_ITEM"
	//~ "volume"	"1"
	//~ "soundlevel"  "SNDLVL_NORM"
	//~ "pitch"	"98, 102"

	//~ "rndwave"
	//~ {
		//~ "wave"		")player/footsteps/new/suit_t_01.wav"
		//~ "wave"		")player/footsteps/new/suit_t_02.wav"
		//~ "wave"		")player/footsteps/new/suit_t_03.wav"
		//~ "wave"		")player/footsteps/new/suit_t_04.wav"
		//~ "wave"		")player/footsteps/new/suit_t_05.wav"
		//~ "wave"		")player/footsteps/new/suit_t_06.wav"
		//~ "wave"		")player/footsteps/new/suit_t_07.wav"
		//~ "wave"		")player/footsteps/new/suit_t_08.wav"
		//~ "wave"		")player/footsteps/new/suit_t_09.wav"
		//~ "wave"		")player/footsteps/new/suit_t_10.wav"
		//~ "wave"		")player/footsteps/new/suit_t_11.wav"
		//~ "wave"		")player/footsteps/new/suit_t_12.wav"
	//~ }
//~ }

 

Now each side is defined by it\\\’s own entry as you can see below:

  • Location of these modifications are represented in game_sounds.txt
"Player.WeaponSelectionOpen_T"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"98, 102"

	"rndwave"
	{
		"wave"		")player/footsteps/new/suit_t_01.wav"
		"wave"		")player/footsteps/new/suit_t_02.wav"
		"wave"		")player/footsteps/new/suit_t_03.wav"
		"wave"		")player/footsteps/new/suit_t_04.wav"
		"wave"		")player/footsteps/new/suit_t_05.wav"
		"wave"		")player/footsteps/new/suit_t_06.wav"
		"wave"		")player/footsteps/new/suit_t_07.wav"
		"wave"		")player/footsteps/new/suit_t_08.wav"
		"wave"		")player/footsteps/new/suit_t_09.wav"
		"wave"		")player/footsteps/new/suit_t_10.wav"
		"wave"		")player/footsteps/new/suit_t_11.wav"
		"wave"		")player/footsteps/new/suit_t_12.wav"
	}
}
"Player.WeaponSelectionOpen_CT"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"98, 102"

	"rndwave"
	{
		"wave"		"player/footsteps/new/suit_ct_01.wav"
		"wave"		"player/footsteps/new/suit_ct_02.wav"
		"wave"		"player/footsteps/new/suit_ct_03.wav"
		"wave"		"player/footsteps/new/suit_ct_04.wav"
		"wave"		"player/footsteps/new/suit_ct_05.wav"
		"wave"		"player/footsteps/new/suit_ct_06.wav"
		"wave"		"player/footsteps/new/suit_ct_07.wav"
		"wave"		"player/footsteps/new/suit_ct_08.wav"
		"wave"		"player/footsteps/new/suit_ct_09.wav"
		"wave"		"player/footsteps/new/suit_ct_11.wav"
	}
}
"Player.WeaponSelectionClose_T"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"98, 102"

	"rndwave"
	{
		"wave"		")player/footsteps/new/suit_t_01.wav"
		"wave"		")player/footsteps/new/suit_t_02.wav"
		"wave"		")player/footsteps/new/suit_t_03.wav"
		"wave"		")player/footsteps/new/suit_t_04.wav"
		"wave"		")player/footsteps/new/suit_t_05.wav"
		"wave"		")player/footsteps/new/suit_t_06.wav"
		"wave"		")player/footsteps/new/suit_t_07.wav"
		"wave"		")player/footsteps/new/suit_t_08.wav"
		"wave"		")player/footsteps/new/suit_t_09.wav"
		"wave"		")player/footsteps/new/suit_t_10.wav"
		"wave"		")player/footsteps/new/suit_t_11.wav"
		"wave"		")player/footsteps/new/suit_t_12.wav"
	}
}

"Player.WeaponSelectionClose_CT"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"98, 102"

	"rndwave"
	{
		"wave"		"player/footsteps/new/suit_ct_01.wav"
		"wave"		"player/footsteps/new/suit_ct_02.wav"
		"wave"		"player/footsteps/new/suit_ct_03.wav"
		"wave"		"player/footsteps/new/suit_ct_04.wav"
		"wave"		"player/footsteps/new/suit_ct_05.wav"
		"wave"		"player/footsteps/new/suit_ct_06.wav"
		"wave"		"player/footsteps/new/suit_ct_07.wav"
		"wave"		"player/footsteps/new/suit_ct_08.wav"
		"wave"		"player/footsteps/new/suit_ct_09.wav"
		"wave"		"player/footsteps/new/suit_ct_11.wav"
	}
}

 

Con Var Additions

The following con vars have been added to the CS:GO client and server code. ~

Client ~
+ korean
+ loot_lists

Server ~
– b sv_armored_chickens
– t CChicken::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*)

+ t CInferno::CheckExpired()
+ t CInferno::MarkCoveredAreaAsDamaging()

 

Language String Updates

Brazilian Translations

+ "SFUI_Elevated_Status_NoPhone" "Apenas contas Steam com um nº de telefone associado podem se tornar Prime. Adicione um nº de telefone válido à sua conta Steam e tente novamente."
+ "SFUI_Elevated_Status_Commit" "Verifique se o seu nº de telefone permite que se torne Prime."
+ "SFUI_Elevated_Status_Invalid" "O nº de telefone associado à sua conta Steam não é válido para se tornar Prime. para mais informações, leia a seção acima."
+ "SFUI_Elevated_Status_Different" "Outra conta Steam já está associada a esse nº de telefone. Você pode escolher associá-lo à conta que está usando no momento."
+ "SFUI_Elevated_Status_Eligable" "Tudo certo para se tornar Prime."
+ "SFUI_Elevated_Status_Cooldown" "Outra conta do CS:GO já está associada a esse nº de telefone.\\\\nAguarde %s1 para poder associá-lo à conta que está usando no momento."
+ "SFUI_Elevated_Status_Verified" "Você se tornou Prime!"
+ "SFUI_Elevated_Status_Warning" "Tem certeza de que deseja tornar a conta do CS:GO atual Prime? Não será possível mover o nº de telefone para tornar outra conta Prime durante seis meses."
+ "SFUI_Elevated_Status_Faq_Title" "Perguntas frequentes sobre contas Prime"
+ "SFUI_Elevated_Status_Confirmed" "Conta Prime Beta"
+ "SFUI_Elevated_Status_Desc" "O CS:GO está realizando um experimento para descobrir se a experiência na criação de partidas será melhor se esta envolver apenas jogadores cujas contas possuem um telefone associado.\\\\n\\\\nPara participar, você precisará fazer com que a sua conta se torne Prime. Basta clicar no botão APRIMORAR abaixo, que vinculará o nº de telefone da sua conta Steam à sua conta do CS:GO (se válido; mais informações abaixo).\\\\n\\\\nCaso tenha várias contas do CS:GO, faça isso na sua conta favorita, já que cada nº de telefone só pode ser usado com apenas uma conta do CS:GO.\\\\n\\\\nQuando tivermos contas Prime suficientes, iniciaremos a criação de partidas de contas Prime e começaremos a combinar jogadores Prime uns com os outros.\\\\n\\\\nNão há mais nada que precisa fazer (exceto convencer os seus amigos de também se tornarem Prime para termos jogadores suficientes para o teste!)"
+ "SFUI_Elevated_Status_Faq" "O que é um nº de telefone válido?\\\\nA criação de partidas de contas Prime exclui alguns tipos de nº de telefone, como usados em VoIP e de algumas operadoras. Caso o nº de telefone da sua conta Steam não seja válido, você precisará associar um nº válido.\\\\n\\\\nComo sei se o meu nº de telefone é válido?\\\\nCaso não tenha um nº de telefone válido, você será notificado ao pressionar o botão Aprimorar.\\\\n\\\\nPosso ter mais de uma conta Prime com o mesmo nº de telefone?\\\\nNão, só é possível ter uma conta Prime com um nº de telefone válido.\\\\n\\\\nAprimorei a conta errada! Posso trocar a conta Prime?\\\\nSim, após aprimorar a sua conta você tem três dias para escolher aprimorar outra conta no lugar (a conta anterior deixará de ser Prime).\\\\n\\\\nA próxima oportunidade de trocar a conta associada ao nº de telefone da conta Steam será em seis meses.\\\\n\\\\nPreciso do autenticador móvel do Steam Guard para participar do experimento?\\\\nNão, mas é uma ótima ideia! Além de proteger a sua conta, adicionar o autenticador do Steam Guard permite que troque e use o Mercado da Comunidade Steam sem restrições.\\\\n\\\\nO que acontecerá se não houver jogadores suficientes com contas Prime?\\\\nCaso isso ocorra, não teremos como fazer o experimento.\\\\n\\\\nO que acontecerá se eu não tornar a minha conta Prime?\\\\nCaso não torne a sua conta Prime, você não poderá participar do experimento, mas continuará a ter acesso a todos os recursos do jogo."
+ "SFUI_Elevated_Status_Desc_Tooltip" "A sua conta é Prime. Quando tivermos contas Prime suficientes, iniciaremos a criação de partidas de contas Prime e começaremos a combinar jogadores Prime uns com os outros.\\\\n\\\\nNão há mais nada que precisa fazer (exceto convencer os seus amigos de também se tornarem Prime para termos jogadores suficientes para o teste!)"

Bulgarian Translations

- "CSGO_PickEm_Apply_Warning" "Извършването на избор ще заключи този стикер.\\\\nТой ще бъде недостъпен за ползване или размяна до края на деня, в който се провежда мача.\\\\nПремахването на този избор по-късно няма да отмени заключването."
- "CSGO_Fantasy_Apply_Warning" "Изпращането на този състав ще заключи петте стикера.\\\\nТе бъдат недостъпни за ползване или размяна до края на турнира.\\\\nОбновяването на този състав по-късно няма да отмени заключването."

+ "CSGO_PickEm_Apply_Warning" "Извършването на избор ще заключи този стикер.\\\\nТой ще бъде недостъпен за ползване или размяна до края на деня, в който се провежда мача.\\\\nПремахването на този избор по-късно няма да отмени заключването."
+ "CSGO_Fantasy_Apply_Warning" "Изпращането на този състав ще заключи петте стикера.\\\\nТе бъдат неизползваеми и нетъргуеми до края на турнира.\\\\nОбновяването на този състав по-късно няма да отмени заключването."
+ "PaintKit_gs_ak47_supercharged" "Fuel Injector\\\\n \\\\nКорпусът на автомата е боядисан в ярко жълто, а пълнителят е изрисуван с персонализирани машинни елементи.\\\\n\\\\nЖивейте с по четвърт пълнител във всеки миг"
+ "PaintKit_cu_awp_mastery" "Elite Build\\\\n \\\\nУкрасено посредством персонализирана комбинация от хидрографики и внимателно ползвани шаблонни шарки и подчертано чрез топлинно приложени щампи.\\\\n\\\\nЧейс Търнър беше велик човек… Трябва да оправдаете доста големи очаквания — „Фениксът и посветеният“, част I"
+ "PaintKit_cu_bizon_citizen" "Photic Zone\\\\n \\\\nПридадена е персонализирана камуфлажна шарка, акцентирана с флуоресцентна боя.\\\\n\\\\nТова, което чувате, не е плясъкът на вълните…"
+ "PaintKit_cu_bizon_citizen_Tag" "Светлинна зона"
+ "PaintKit_aq_deserteagle_kumichodragon" "Kumicho Dragon\\\\n \\\\nИма лазерно гравирани дракони на плъзгача и захвата.\\\\n\\\\nАз съм голям почитател на работата Ви, Юкако, трябва да си поговорим… — Хъксли, съперничката"
+ "PaintKit_aq_dualberettas_cartel" "Cartel\\\\n \\\\nГравирано с изображение на скелети, цветя и змии.\\\\n\\\\nЕто защо Хъксли върши тежката работа, а ние само трябва да я побутваме напред… — „Змията и търсачът на истината“, част II"
+ "PaintKit_cu_fiveseven_augmented" "Triumvirate\\\\n \\\\nПридадена е светлосиня хидрографика от разпокъсана цифрова шарка (DDPAT), както и персонализирано боядисан плъзгач..\\\\n\\\\nПечалбата ми не идва от войната, а чрез човешкото състояние… — Буут, търговец на оръжия"
+ "PaintKit_gs_glock18_award_Tag" "Кралски легион"
+ "PaintKit_gs_m4a4_pioneer" "The Battlestar\\\\n \\\\nВсички ъгли от квитанцията са били отрязани при получаването на покупката.\\\\n\\\\nПазете се от онези, които говорят за наблюдателницата"
+ "PaintKit_am_mac10_electricity" "Lapis Gator\\\\n \\\\nПридадена е хидрографика от ярка алигаторска кожа.\\\\n\\\\nЛодката не е включена в комплекта"
+ "PaintKit_gs_mag7_praetorian" "Praetorian\\\\n \\\\nБоядисано с отличителна металически цветове.\\\\n\\\\nСпиралата се заформя"
+ "PaintKit_sp_mp7_impire" "Impire\\\\n \\\\nПридадена е хидрографика на тълпа от таласъми.\\\\n\\\\nПокосяването никога не е било толкова очарователно"
+ "PaintKit_sp_mp7_impire_Tag" "Таласъмска империя"
+ "PaintKit_gs_tec9_jambiya" "Jambiya\\\\n \\\\nРъчно изрисувано и лазерно гравирано с средноизточни шарки.\\\\n\\\\nШехерезада разказала 1 000 приказки… това е последната, която ще чуете"
+ "PaintKit_gs_usp_voltage" "Lead Conduit\\\\n \\\\nПридаден е персонализирано гравиран заглушител и плъзгач.\\\\n\\\\nПолучихте това, което искате, а знаете ли какво означава това? — Буут, търговец на оръжия"
+ "PaintKit_gs_usp_voltage_Tag" "Оловна изолационна тръба"
+ "CSGO_Wearable_ct_st6" "Шести екип ТЮЛЕНИ (ST6)"
+ "CSGO_Wearable_t_phoenix" "Свръзката „Феникс“"
+ "CSGO_Journal_Mission_Available" "Достъпна мисия: %s1"
+ "CSGO_Journal_Campaign_Complete" "Кампанията е завършена!"
+ "CSGO_Journal_Get_Mission_Lobby" "Заявяване на мисия"
+ "CSGO_Journal_Mission_Complete_Replay" "✔ Преиграйте мисия, за да опитате по-висок резултат.\\\\nВече сте спечелили своята награда за тази мисия."
+ "SFUI_Activate_Server_Mission" "Направете тази мисия активната Ви"
+ "SFUI_Lobby__Mission_complete" "✔ Преиграйте мисия, за да опитате по-висок резултат. Вече сте спечелили своята награда за тази мисия."
+ "SFUI_Elevated_Status_Btn" "Още информация"
+ "SFUI_Elevated_Status_Confirm_Btn" "Подобряване"
+ "SFUI_Elevated_Status_Switch_Btn" "Превключване на акаунти"
+ "SFUI_Elevated_Status_Error" "Неуспешно получаване на статуса Ви. Моля, опитайте отново по-късно."
+ "SFUI_Elevated_Status_NoPhone" "Първостепенният статус изисква Steam акаунт с асоцииран телефонен номер към него. Добавете отговарящ на изискванията телефонен номер към своя Steam акаунт и опитайте отново."
+ "SFUI_Elevated_Status_Commit" "Вижте дали телефонният Ви номер отговаря на изискванията за първостепенния статус."
+ "SFUI_Elevated_Status_Invalid" "Телефонният номер, асоцииран със Steam акаунта Ви, не отговаря на изискванията за първостепенен статус. Можете да намерите още информация в ЧЗВ по-горе."
+ "SFUI_Elevated_Status_Different" "Вече е асоцииран друг Steam акаунт с телефонния Ви номер в Steam. Може да превключите асоциацията към акаунта, в който сте влезли понастоящем."
+ "SFUI_Elevated_Status_Eligable" "Подобряване до първостепенен статус."
+ "SFUI_Elevated_Status_Cooldown" "Вече е асоцииран друг CS:GO акаунт с телефонния Ви номер в Steam.\\\\nСлед %s1 ще можете да превключите асоциацията към акаунта, в който сте влезли понастоящем."
+ "SFUI_Elevated_Status_Verified" "Бяхте подобрени до първостепенен статус!"
+ "SFUI_Elevated_Status_Warning" "Сигурни ли сте, че искате да подобрите текущия CS:GO акаунт до първостепенен статус? Ще сте неспособни да превключите съответния статус към друг акаунт за шест месеца."
+ "SFUI_Elevated_Status_Faq_Title" "ЧЗВ относно търсенето на мачове за първостепенни акаунти"
+ "SFUI_Elevated_Status_Desc" "CS:GO провежда експеримент, за да се разбере дали играчите ще имат по-добро преживяване при търсенето на мачове, когато биват съпоставяни само с други участници, които използват CS:GO акаунт със свързан телефонен номер.\\\\n\\\\nС цел да се присъедините към експеримента е нужно подобряване на CS:GO акаунта Ви до първостепенен статус. Просто кликнете на бутона „ПОДОБРЯВАНЕ“ по-долу, което ще свърже телефонния Ви номер в Steam с CS:GO акаунта (в случай, че отговаря на изискванията — вижте ЧЗВ по-долу).\\\\n\\\\nАко имате множество CS:GO акаунти, уверете се, че ще подобрявате своя любим. Тъй като можете да подобрите само един CS:GO акаунт до първостепенен статус с отговарящ на изискванията телефонния номер.\\\\n\\\\nСлед като разполагаме с достатъчно първостепенни акаунти, ще започне „Търсенето на мачове за първостепенни акаунти“. Това ще стартира приоритизираното съпоставяне на играчи с първостепенен статус само към други такива.\\\\n\\\\nНе е нужно да правите нищо друго. (Освен да убедите приятелите си, така че те също да кликнат на бутона „Подобряване“. По този начин ще разполагаме с достатъчно играчи, за да стартираме изпитанието!)"
+ "SFUI_Elevated_Status_Faq" "Какво е „отговарящ на изискванията телефонния номер“?\\\\nТърсенето на мачове за първостепенни акаунти изключва определени типове телефонни номера, като например IP телефония и няколко оператора. Ако телефонният Ви номер в Steam не отговаря на изискванията, ще е нужно да асоциирате Steam акаунта си наново с друг такъв, който ги покрива.\\\\n\\\\nКак ще разбера дали телефонният ми номер отговаря на изискванията?\\\\nАко не разполагате с телефонен номер, който отговаря на изискванията, ще бъдете известени при кликването върху бутона „Подобряване“.\\\\n\\\\nМога ли да подобря повече от един акаунт със същия телефонен номер?\\\\nНе. Можете да подобрите само един CS:GO акаунт до първостепенен статус с телефонния Ви номер, който отговаря на изискванията.\\\\n\\\\nСлучайно подобрих грешния акаунт! Мога ли да го подобря друг акаунт вместо него?\\\\nДа. След като подобрите своя CS:GO акаунт, имате три дни да направите това с друг (предходният CS:GO акаунт ще загуби своя първостепенен статус).\\\\n\\\\nСледващата Ви възможност за превключване на първостепенния статус за отговарящия на изискванията телефонен номер в Steam ще бъде след шест месеца.\\\\n\\\\nНужен ли ми е мобилният Steam Guard удостоверител, за да се присъединя към „Търсенето на мачове за първостепенни акаунти“?\\\\nНе, но наистина Ви препоръчваме да го използвате! Освен че защитава акаунта Ви, мобилният Steam Guard удостоверител предоставя пълен достъп до търговията и обществения Steam пазар.\\\\n\\\\nКакво ще стане, ако недостатъчно играчи подобрят своите акаунти до първостепенен статус?\\\\nАко не разполагаме с достатъчно участващи играчи, ще сме неспособни да проведем експеримента.\\\\n\\\\nКакво ще стане, ако не подобря своя акаунт до първостепенен статус?\\\\nАко не подобрите акаунта си, ще сте неспособни да вземете участие в експеримента. Ще продължавате да се наслаждавате на същия достъп до всичките функции в играта."
+ "SFUI_Elevated_Status_Desc_Tooltip" "Акаунтът Ви беше подобрен до първостепенен статус. След като разполагаме с достатъчно такива акаунти, ще започне „Търсенето на мачове за първостепенни акаунти“. Това ще стартира приоритизираното съпоставяне на играчи с първостепенен статус само към други такива.\\\\n\\\\nНе е нужно да правите нищо друго. (Освен да убедите приятелите си, така че те също да подобрят до първостепенен статус. По този начин ще разполагаме с достатъчно играчи, за да стартираме изпитанието!)"

Czech Translations

- ""SFUI_SteamOverlay_Title" "Komunita služby Steam ve hře"
- "SFUI_SteamOverlay_Text" "Tato funkce vyžaduje aktivaci komunity služby Steam ve hře.\\\\n\\\\nK aktivaci této funkce služby Steam bude zřejmě nutné hru restartovat:\\\\nSteam -> Soubor -> Nastavení -> Ve hře: Povolit komunitu služby Steam ve hře\\\\n" [$WIN32]
- "SFUI_SteamOverlay_Text" "Tato funkce vyžaduje aktivaci komunity služby Steam ve hře.\\\\n\\\\nK aktivaci této funkce služby Steam bude zřejmě nutné hru restartovat:\\\\nSteam -> Nastavení -> Ve hře: Povolit komunitu služby Steam ve hře\\\\n"
- "SFUI_SteamOverlay_Text" "Tato funkce vyžaduje aktivaci komunity služby Steam ve hře.\\\\n\\\\nK aktivaci této funkce služby Steam bude zřejmě nutné hru restartovat:\\\\nSteam -> Nastavení -> Ve hře: Povolit komunitu služby Steam ve hře\\\\n" [$OSX]
- "SFUI_Blog_SteamOverlay_Hint" "Pro zobrazení odkazu musíš povolit překrytí ve hrách"
- "SFUI_Workshop_Error_Overlay_Disabled" "Překrytí ve hrách je zakázáno. Pro zobrazení Workshopu musíš povolit překrytí ve hrách v nastavení služby Steam."
- "SFUI_Workshop_Error_Overlay_Disabled_Title" "Povolit překrytí ve hrách"
- "SFUI_Settings_Music_Volume_InOverlay" "Hlasitost hudby v rozhraní služby Steam"
- "SFUI_InvError_Steam_Overlay_Disabled" "Komunita služby Steam ve hře není dostupná. Pro zobrazení komunitního trhu ji musíš povolit v nastavení služby Steam."

+ "SFUI_SteamOverlay_Title" "Překrytí služby Steam ve hře"
+ "SFUI_SteamOverlay_Text" "Tato funkce vyžaduje povolení překrytí služby Steam.\\\\n\\\\nPro povolení překrytí služby Steam bude zřejmě nutné hru restartovat:\\\\nSteam –> File („Soubor“) –> Settings („Nastavení“) –> In-Game („Ve hře“): Enable Steam Community In-Game („Povolit překrytí služby Steam ve hře“)\\\\n" [$WIN32]
+ "SFUI_SteamOverlay_Text" "Tato funkce vyžaduje povolení překrytí služby Steam.\\\\n\\\\nPro povolení překrytí služby Steam bude zřejmě nutné hru restartovat:\\\\nSteam –> Nastavení –> Ve hře: Povolit překrytí služby Steam ve hře\\\\n"
+ "SFUI_SteamOverlay_Text" "Tato funkce vyžaduje povolení překrytí služby Steam.\\\\n\\\\nPro povolení překrytí služby Steam bude zřejmě nutné hru restartovat:\\\\nSteam –> Nastavení –> Ve hře: Povolit překrytí služby Steam ve hře\\\\n" [$OSX]
+ "SFUI_Blog_SteamOverlay_Hint" "Pro zobrazení odkazu musíš povolit překrytí služby Steam ve hře"
+ "SFUI_Workshop_Error_Overlay_Disabled" "Překrytí služby Steam je zakázáno. Pro zobrazení Workshopu musíš povolit překrytí služby Steam ve hře v nastavení klienta služby Steam."
+ "SFUI_Workshop_Error_Overlay_Disabled_Title" "Povolit překrytí služby Steam ve hře"
+ "SFUI_Settings_Music_Volume_InOverlay" "Hlasitost hudby v překrytí služby Steam"
+ "SFUI_InvError_Steam_Overlay_Disabled" "Překrytí služby Steam ve hře je zakázáno. Pro zobrazení komunitního trhu jej musíš povolit v nastavení klienta služby Steam."

Danish Translations

- "SFUI_InvPanel_sort_slot" "Udstyr plads"
- "SFUI_WPNHUD_TAGrenade" "Taktisk opmærksomhedsgranat"
- "SFUI_Lobby_Mission_does_not_own" "Hjælp din ven med at slå denne Guardian-mission. Denne og andre missioner er tilgængelige fra operationspasset. Uden et pas modtager du ikke missionsbelønningen."

+ "SFUI_InvPanel_sort_slot" "Udstyrsplads"
+ "SFUI_WPNHUD_TAGrenade" "Taktisk afsløringsgranat"
+ "op07_quest_name_723" "At dele er en dyd"
+ "op07_quest_name_724" "Et væld af smerte"
+ "op07_quest_name_812" "Udholdenhed"
+ "SFUI_Lobby__Mission_does_not_own" "Hjælp din ven med at gennemføre denne Guardian-mission. Denne og andre missioner er tilgængelige fra operationspasset. Uden et pas modtager du ikke missionsbelønningen."
+ "SFUI_XP_Bonus_RankUp_58" " %s1 Blitz-mission XP (Din XP x reduceret multiplikator)"
+ "SFUI_Lobby_Mission_does_not_own" "Hjælp din ven med at gennemføre denne Guardian-mission. Denne og andre missioner er tilgængelige fra operationspasset. Uden et pas modtager du ikke missionsbelønningen."

Dutch Translations

- "quest_weapon_CZ75a_or_enemy_weapon" "CZ75-Auto of een vijandig wapen"
- "quest_guardian_maxmoneylimit" "Max. geld is tijdens deze missie gelimiteerd."
- "quest_bonus_chickenstreak_3" "wanneer je drie of meer kippen achter elkaar gedood hebt"
- "quest_bonus_de_santorini" "als de map Santorini is"

+ "quest_weapon_CZ75a_or_enemy_weapon" "CZ75-Auto of een wapen van de vijand"
+ "quest_guardian_maxmoneylimit" "Max. geld is tijdens deze missie beperkt."
+ "quest_bonus_chickenstreak_3" "wanneer je drie of meer kippen achter elkaar hebt gedood"
+ "quest_bonus_de_santorini" "wanneer de map Santorini is"
+ "SFUI_Elevated_Status_Title" "Matchmaking voor Prime-accounts"
+ "SFUI_Elevated_Status_Cooldown" "Je telefoonnummer is al aan een ander CS:GO-account verbonden.\\\\n%s1 totdat je kunt dit omzetten naar het account waar je nu mee bent ingelogd."
+ "SFUI_Elevated_Status_Warning" "Weet je zeker dat je je huidige CS:GO-account wilt upgraden naar de Prime-status? Je kunt deze status zes maanden lang niet wisselen met een ander account."
+ "SFUI_Elevated_Status_Faq_Title" "Veelgestelde vragen over matchmaking met Prime-accounts"
+ "SFUI_Elevated_Status_Desc" "CS:GO voert een experiment uit, om uit te vinden of spelers een betere matchmakingervaring geboden kan worden als ze aan spelers worden gekoppeld, die een CS:GO-account gebruiken dat aan een telefoon is gekoppeld.\\\\n\\\\nOm aan het experiment deel te nemen, moet je je CS:GO-account upgraden naar de Prime-status. Klik gewoon op de knop UPGRADEN hieronder, waarmee je Steam-telefoonnummer aan je CS:GO-account word gekoppeld (mits deze daarvoor geschikt is, zie onderstaande veelgestelde vragen).\\\\n\\\\nZorg ervoor dat je je favoriete account upgradet als je meerdere CS:GO-accounts bezit, aangezien je slechts één CS:GO-account met je gekwalificeerde telefoonnummer naar de Prime-status kunt upgraden.\\\\n\\\\nZodra er genoeg Prime-accounts zijn, zullen we beginnen met matchmaking voor Prime-accounts en zullen we spelers met een Prime-status met en tegen elkaar laten spelen.\\\\n\\\\nJe hoeft verder niets te doen (behalve dan je vrienden over te halen om op de knop Upgraden te klikken, zodat we genoeg spelers hebben om te beginnen met testen!)"
+ "SFUI_Elevated_Status_Desc_Tooltip" "Je account werd geupgrade naar Prime-status. Als er eenmaal genoeg Prime-accounts zijn, zullen we beginnen met Prime-accountmatchmaking en zullen we als prioriteit Prime-accountspelers met elkaar matchen.\\\\n\\\\nJe hoeft niks te doen (behalve dan je vrienden ervan overtuigen om naar de Prime-status te upgraden zodat we genoeg spelers hebben om te kunnen beginnen met testen!)"

Greek Translations

- "SFUI_Store_Timer_Weeks" "%s1 Εβδομάδες"
- "SFUI_Store_Timer_Week" "%s1 Εβδομάδα"

+ "SFUI_Store_Timer_Weeks" "%s1 εβδομάδες"
+ "SFUI_Store_Timer_Week" "%s1 εβδομάδα"
+ "SFUI_Elevated_Status_Title" "Matchmaking λογαριασμών με προνομιακή κατάσταση"
+ "SFUI_Elevated_Status_NoPhone" "Η Προνομιακή κατάσταση απαιτεί έναν λογαριασμό Steam με έναν αριθμό τηλεφώνου συσχετισμένο με αυτόν. Προσθέστε έναν κατάλληλο αριθμό τηλεφώνου στον λογαριασμό Steam σας και δοκιμάστε ξανά."
+ "SFUI_Elevated_Status_Commit" "Δείτε εάν ο αριθμός τηλεφώνου σας είναι κατάλληλος για Προνομιακή κατάσταση."
+ "SFUI_Elevated_Status_Invalid" "Ο αριθμός τηλεφώνου που είναι συσχετισμένος με τον λογαριασμό Steam σας δεν πληροί τις προϋποθέσεις για Προνομιακή κατάσταση. Μπορείτε να βρείτε περισσότερες πληροφορίες στις παραπάνω Συχνές ερωτήσεις."
+ "SFUI_Elevated_Status_Different" "Κάποιος άλλος λογαριασμός Steam είναι ήδη συσχετισμένος με τον αριθμό τηλεφώνου σας στο Steam. Μπορείτε να εναλλάξετε τη συσχέτισή του στον λογαριασμό στον οποίο είστε συνδεδεμένος αυτή τη στιγμή."
+ "SFUI_Elevated_Status_Eligable" "Αναβάθμιση σε Προνομιακή κατάσταση."
+ "SFUI_Elevated_Status_Cooldown" "Κάποιος άλλος λογαριασμός CS:GO είναι ήδη συσχετισμένος με τον αριθμό τηλεφώνου σας στο Steam.\\\\n%s1 μέχρι να μπορείτε να εναλλάξετε τη συσχέτισή του στον λογαριασμό στον οποίο είστε συνδεδεμένος αυτή τη στιγμή."
+ "SFUI_Elevated_Status_Verified" "Έχετε αναβαθμιστεί σε Προνομιακή κατάσταση."
+ "SFUI_Elevated_Status_Warning" "Θέλετε σίγουρα να αναβαθμίσετε τον τρέχον λογαριασμό CS:GO σε Προνομιακή κατάσταση; Δεν θα μπορείτε να εναλλάξετε αυτή την κατάσταση σε διαφορετικό λογαριασμό για έξι μήνες."
+ "SFUI_Elevated_Status_Faq_Title" "Συχνές ερωτήσεις Matchmaking Προνομιακής κατάστασης"
+ "SFUI_Elevated_Status_Confirmed" "Προνομιακός λογαριασμός Beta"
+ "SFUI_Elevated_Status_Desc" "Το CS:GO εκτελεί ένα πείραμα για να βρεθεί εάν οι παίκτες έχουν καλύτερη εμπειρία matchmaking όταν παίζουν με παίκτες που χρησιμοποιούν λογαριασμό CS:GO συνδεδεμένο με τηλέφωνο.\\\\n\\\\nΓια να συμμετάσχετε στο πείραμα, θα πρέπει να αναβαθμίσετε τον λογαριασμό CS:GO σας σε Προνομιακή κατάσταση. Απλά πατήστε το κουμπί ΑΝΑΒΑΘΜΙΣΗ παρακάτω, το οποίο θα συνδέσει το αριθμό τηλεφώνου σας στο Steam με τον λογαριασμό CS:GO σας (εφόσον πληροί τις προϋποθέσεις, δείτε τις Συχνές ερωτήσεις παρακάτω).\\\\n\\\\nΕάν κατέχετε πολλαπλούς λογαριασμούς CS:GO, βεβαιωθείτε να αναβαθμίσετε τον αγαπημένο σας καθώς μπορείτε να αναβαθμίσετε μόνο έναν λογαριασμό CS:GO σε Προνομιακή κατάσταση με τον κατάλληλο αριθμό τηλεφώνου σας.\\\\n\\\\nΜόλις υπάρχουν αρκετοί προνομιακοί λογαριασμοί, θα ξεκινήσουμε το Matchmaking προνομιακών λογαριασμών και θα αρχίσουμε να δίνουμε προτεραιότητα στην αντιστοιχία παικτών με προνομιακή κατάσταση μεταξύ τους.\\\\n\\\\nΔεν υπάρχει τίποτα άλλο που πρέπει να κάνετε (εκτός από το να πείσετε τους φίλους σας να πατήσουν και αυτοί το κουμπί αναβάθμισης ώστε να έχουμε αρκετούς παίκτες για να ξεκινήσουν οι δοκιμές!)"
+ "SFUI_Elevated_Status_Faq" "Ποιοι αριθμοί πληρούν τις προϋποθέσεις;\\\\nΑπό το Matchmaking προνομιακών λογαριασμών εξαιρούνται κάποιοι τύποι τηλεφωνικών αριθμών, όπως αριθμοί VOIP και κάποιοι πάροχοι. Εάν ο αριθμός τηλεφώνου σας στο Steam δεν είναι κατάλληλος, θα πρέπει να επανασυσχετίσετε τον λογαριασμό Steam σας με έναν κατάλληλο αριθμό τηλεφώνου.\\\\n\\\\nΠώς θα ξέρω αν ο αριθμός μου είναι κατάλληλος;\\\\nΕάν δεν έχετε έναν κατάλληλο αριθμό τηλεφώνου, θα ειδοποιηθείτε όταν πατήσετε το κουμπί Αναβάθμιση.\\\\n\\\\nΜπορώ να αναβαθμίσω περισσότερους από έναν λογαριασμούς με τον ίδιο αριθμό τηλεφώνου;\\\\nΌχι, μπορείτε να αναβαθμίσετε μόνο έναν λογαριασμό CS:GO σε Προνομιακή κατάσταση με τον αριθμό τηλεφώνου σας.\\\\n\\\\nΑναβάθμισα κατά λάθος τον λάθος λογαριασμό! Μπορώ αντί για αυτόν να αναβαθμίσω κάποιον άλλο;\\\\nΝαι, μετά την αναβάθμιση του λογαριασμού CS:GO σας έχετε τρεις ημέρες να αναβαθμίσετε έναν διαφορετικό λογαριασμό CS:GO αντί για αυτόν (ο προηγούμενος λογαριασμός CS:GO θα χάσει την Προνομιακή κατάστασή του).\\\\n\\\\nΗ επόμενη ευκαιρία σας να εναλλάξετε την Προνομιακή κατάσταση χρησιμοποιώντας τον αριθμό τηλεφώνου σας θα είναι σε έξι μήνες.\\\\n\\\\nΧρειάζομαι τον επαληθευτή κινητού Steam Guard για να συμμετάσχω στο Matchmaking προνομιακών λογαριασμών;\\\\nΌχι, αλλά πραγματικά θα πρέπει να τον χρησιμοποιείτε! Εκτός από την ασφάλεια του λογαριασμού σας, η προσθήκη του επαληθευτή κινητού Steam Guard σας δίνει πλήρη πρόσβαση στις ανταλλαγές και στην Αγορά Κοινότητας Steam.\\\\n\\\\nΤι θα συμβεί εάν δεν αναβαθμίσουν αρκετοί παίκτες τους λογαριασμούς τους σε Προνομιακή κατάσταση;\\\\nΕάν δεν συμμετάσχουν αρκετοί παίκτες, δεν θα μπορέσουμε να εκτελέσουμε το πείραμα.\\\\n\\\\nΤι θα συμβεί εάν δεν αναβαθμίσω τον λογαριασμό μου σε Προνομιακή κατάσταση;\\\\nΕάν δεν αναβαθμίσετε τον λογαριασμό σας, δεν θα μπορείτε να συμμετάσχετε στο πείραμα. Θα συνεχίσετε να απολαμβάνετε την πρόσβαση σε όλες τις λειτουργίες του παιχνιδιού."

Hungarian Translations

+ "SFUI_Elevated_Status_NoPhone" "A Prémium állapothoz társított telefonszámmal rendelkező Steam fiók szükséges. Adj egy megfelelő telefonszámot a Steam fiókodhoz és próbáld újra."
+ "SFUI_Elevated_Status_Commit" "Nézd meg, hogy telefonszámod megfelel-e a Prémium állapothoz."
+ "SFUI_Elevated_Status_Invalid" "A Steam fiókodhoz társított telefonszám nem felel meg a Prémium állapothoz. A fenti GyIK-ben további információkat találsz."
+ "SFUI_Elevated_Status_Desc" "A CS:GO egy kísérletet futtat, hogy kiderítsük, a játékosoknak jobb meccskeresési élményük lesz-e, amikor telefonnal társított CS:GO fiókot használó játékosokkal kerülnek össze.\\\\n\\\\nHogy csatlakozz a kísérlethez, fel kell fejlesztened CS:GO fiókodat Prémium állapotra. Csak kattints alább a FEJLESZTÉS gombra, amely összeköti a Steames telefonszámodat a CS:GO fiókoddal (feltéve, hogy megfelel a követelményeknek; lásd alább a GyIK-et).\\\\n\\\\nHa több CS:GO fiók tulajdonosa vagy, győződj meg róla, hogy a kedvencedet fejleszted, mivel csak egy CS:GO fiókot emelhetsz Prémium állapotúra a megfelelő telefonszámoddal.\\\\n\\\\nAmikor elegendő Prémium fiók lesz, elkezdjük a Prémium fiókos meccskeresést és elkezdjük előnyben részesíteni a Prémium állapotú játékosok párosítását.\\\\n\\\\nNincs is más dolgod (csak győzd meg barátaidat, hogy ők is kattintsanak a Fejlesztés gombra, hogy elég játékosunk legyen a tesztelés megkezdéséhez)!"
+ "SFUI_Elevated_Status_Faq" "Milyen egy megfelelő telefonszám?\\\\nA Prémium fiókos meccskeresés kizár néhány telefonszámtípust, mint a VOIP számok és néhány szolgáltató. Ha a telefonszámod nem felel meg, egy megfelelő telefonszámot kell Steam fiókodhoz társítanod.\\\\n\\\\nHonnan fogom tudni, hogy telefonszámom megfelelő-e?\\\\nHa nincs megfelelő telefonszámod, értesülni fogsz róla, amikor a Fejlesztés gombra kattintasz.\\\\n\\\\nFejleszthetek több fiókot ugyanazzal a telefonszámmal?\\\\nNem, csak egy CS:GO fiókot fejleszthetsz Prémium állapotúra a megfelelő telefonszámoddal.\\\\n\\\\nVéletlenül rossz fiókot fejlesztettem! Fejleszthetek egy másikat helyette?\\\\nIgen, CS:GO fiókod fejlesztése után van három napod, hogy egy másik CS:GO fiókot fejlessz helyette (az előző CS:GO fiók el fogja veszíteni a Prémium állapotát).\\\\n\\\\nA következő lehetőséged a Prémium állapot váltására ugyanazt a megfelelő telefonszámot használva hat hónap múlva lesz.\\\\n\\\\nSzükségem van a Steam Guard mobilhitelesítőre a Prémium fiókos meccskereséshez való csatlakozáshoz?\\\\nNem, de tényleg használnod kellene! Fiókod biztosításán kívül a Steam Guard mobilhitelesítő teljes hozzáférést ad a cseréhez és a Steam Közösségi Piachoz.\\\\n\\\\nMi történik, ha nem fogja elegendő játékos Prémium állapotúra fejleszteni fiókját?\\\\nHa nem lesz elegendő résztevő játékos, nem fogjuk tudni futtatni a kísérletet.\\\\n\\\\nMi lesz, ha nem fejlesztem fiókomat Prémium állapotúra?\\\\nHa nem fejleszted fiókodat, nem fogsz tudni részt venni a kísérletben, de továbbra is ugyanazt a hozzáférést fogod élvezni a játék összes funkciójához."
+ "SFUI_Elevated_Status_Desc_Tooltip" "Fiókod Prémium állapotú lett. Amikor elegendő Prémium fiók lesz, elkezdjük a Prémium fiókos meccskeresést és elkezdjük előnyben részesíteni a Prémium állapotú játékosok párosítását.\\\\n\\\\nNincs is más dolgod (csak győzd meg barátaidat, hogy ők is fejlesszenek Prémium állapotra, hogy elég játékosunk legyen a tesztelés megkezdéséhez)!"

Norwegian Translations

- "SFUI_MapSelectCompWarning" "Ao jogar no modo Competitivo você se compromete a completar uma partida que pode demorar até 90 minutos. Abandonar a partida depois de clicar em \\\\"ACEITO\\\\" resultará em uma penalidade."
+ "SFUI_OfficialDatacenterID_18" "Sørøst-USA"
+ "CSGO_Tournament_Matches_Semis" "Semifinalekamper..."
+ "CSGO_Tournament_Matches_Semis_Finals" "Semifinaler og finaler..."
+ "CSGO_Tournament_Matches_Finals" "Finalekamper..."
+ "SFUI_Store_Timer_Weeks" "%s1 uker"
+ "SFUI_Store_Timer_Week" "%s1 uke"
+ "SFUI_Elevated_Status_Btn" "Mer info"
+ "SFUI_Elevated_Status_Confirm_Btn" "Oppgrader"
+ "SFUI_Elevated_Status_Add_Btn" "Legg til telefonnummer"
+ "SFUI_Elevated_Status_Update_Btn" "Endre telefonnummer"

Romanian Translations

- "FileOpenDialog_Directory_Name" "Nume dosar:"
- "FileOpenDialog_FileType_Folder" "Dosar fișier"
- "Label_Directory" "Dosar"

+ "FileOpenDialog_Directory_Name" "Numele directorului:"
+ "FileOpenDialog_FileType_Folder" "Folderul fișierului"
+ "Label_Directory" "Director"

Standard Chinese Translations

+ "quest_bonus_de_santorini" "当地图为 Santorini"
+ "SFUI_Store_Timer_Weeks" "%s1 周"
+ "SFUI_Store_Timer_Week" "%s1 周"
+ "SFUI_Elevated_Status_Btn" "更多信息"
+ "SFUI_Elevated_Status_Check_Btn" "确认电话号码"
+ "SFUI_Elevated_Status_Confirm_Btn" "升级"
+ "SFUI_Elevated_Status_Switch_Btn" "更换帐户"
+ "SFUI_Elevated_Status_Add_Btn" "添加电话号码"
+ "SFUI_Elevated_Status_Update_Btn" "更改电话号码"
+ "SFUI_Elevated_Status_Loading" "连接至 Steam…"
+ "SFUI_Elevated_Status_Error" "无法取得您的状态。请稍后再试。"
+ "SFUI_Elevated_Status_Different" "您所提供的电话号码已绑定在另一个 Steam 帐户上。您可将它移转至您目前登录的帐户上。"
+ "SFUI_Elevated_Status_Cooldown" "您所提供的电话号码已绑定在另一个 Steam 帐户上。\\\\n须再过 %s1 您才可以将它移转至您目前登录的帐户。"

Spanish Translations

- "SFUI_vote_failed_rematch_explain" "No se puede iniciar la votación para volver a jugar porque no están conectados todos los jugadores."
- "SFUI_InvEquippedItem_BothTeams" "para ambos equipos"
- "PaintKit_hy_geometric_steps_yellow" "Se le ha aplicado un adhesivo hidrográfico con un motivo geométrico.\\\\n\\\\nEres muy confiada Valeria... te van a matar —Franz Kriegeld (estratega de Fénix)"

+ "SFUI_vote_failed_rematch_explain" "No se puede iniciar la votación para volver a jugar porque hay menos de 10 jugadores conectados."
+ "SFUI_InvEquippedItem_BothTeams" "Ambos equipos"
+ "PaintKit_hy_geometric_steps_yellow" "Se le ha aplicado un adhesivo hidrográfico con un motivo geométrico.\\\\n\\\\nEres demasiado confiada, Valeria... eso te va a matar —Franz Kriegeld (estratega de Phoenix)"
+ "Secret" "Secreto"
+ "Vents" "Conductos"
+ "PaintKit_cu_fiveseven_augmented" "Se le ha aplicado un DDPAT hidrográfico de color azul claro y se ha personalizado la corredera.\\\\n\\\\nYo no saco provecho de la guerra, yo saco provecho de la condición humana... —Booth (traficante de armas)"
+ "PaintKit_gs_mag7_praetorian_Tag" "Pretoriana"
+ "CSGO_Wearable_ct_st6_Desc" "Componente del Mando Conjunto de Operaciones Especiales de la Marina de los EE. UU., oficialmente disuelto en 1987 y actualmente conocido como DEVGRU."
+ "CSGO_Wearable_ct_sas" "Servicio Aéreo Especial (SAS)"
+ "CSGO_Wearable_t_freefighter_Desc" "Una misteriosa facción con motivaciones poco claras y potencialmente violentas. Aunque se presentan como defensores de la libertad, estos combatientes están fuertemente armados."
+ "CSGO_Wearable_t_pro_Desc" "Respaldados por una desconocida aunque poderosa organización, los profesionales son experimentados mercenarios privados que no dudarán en abatir a cualquier oposición... por un precio."
+ "CSGO_Wearable_t_phoenix_Desc" "La despiadada organización Phoenix ha sido reducida a cenizas y ha resucitado más veces de las que se pueden contar. Siempre vuelven, siempre más determinados aún a imponer su distorsionada ideología, siempre a través de la violencia. Además, les encantan las salchichas."
+ "CSGO_Journal_Mission_NoMissions" "Hasta poder iniciar una nueva misión"
+ "Dock" "Puerto"
+ "SFUI_Elevated_Status_NoPhone" "Para ser Prime necesitas una cuenta de Steam con un número de teléfono asociado. Añade un número de teléfono que cumpla los requisitos a tu cuenta de Steam e inténtalo de nuevo."

Traditional Chinese Translations

+ "quest_guardian_killrewardsonly" "只能自擊殺獎勵獲得金錢。"

Thai Translations

- "SFUI_MapSelectCompWarning" "Ao jogar no modo Competitivo você se compromete a completar uma partida que pode demorar até 90 minutos. Abandonar a partida depois de clicar em \\\\"ACEITO\\\\" resultará em uma penalidade."
+ "RI_SMGi" "ด้วยอาวุธปืนกลมือเดิม"
+ "RI_Si" "ของอาวุธรองเดียวกัน"
+ "SFUI_InvError_Refuse_Mission" "คุณแน่ใจหรือไม่ว่าคุณต้องการลบ \\\\n%s1 ? \\\\n"
+ "Button_Prop" "อุปกรณ์"
+ "BaseVTF" "ฐาน VTF"
+ "StoreCheckout_TransactionFinalizing" "กำลังเสร็จสิ้นการสั่งซื้อ..."
+ "SFUI_Stattrak_Swap_Remain" "%s1 ถูกเลือกสำหรับการสลับ"
+ "SFUI_Stattrak_Swap_Inv" "%s1 เหมาะสมสำหรับการสลับ"
+ "SFUI_Statrak_ContextMenu_Add" "เลือกสำหรับการสลับ"
+ "GameUI_KeyNames_SC_Right_Pad_DPad_S" "ดีแพดขวา ลง"
+ "GameUI_KeyNames_SC_Right_Pad_DPad_W" "ดีแพดขวา ซ้าย"
+ "GameUI_KeyNames_SC_Right_Pad_DPad_E" "ดีแพดขวา ขวา"
+ "GameUI_KeyNames_SC_L_Trigger_Pull" "เหนี่ยวทริกเกอร์ซ้าย"
+ "GameUI_KeyNames_SC_R_Trigger_Pull" "คลิกทริกเกอร์ขวา"
+ "Secret" "ทางลับ"
+ "Vents" "ท่อระบายอากาศ"
+ "Decon" "ห้องปลอดเชื้อ"
+ "Heaven" "สวรรค์"
+ "Trophy" "ห้องเก็บรางวัล"
+ "quest_action_singular_damage_burn" "คะแนนของความเสียหายจากการเผาไหม้"
+ "SFUIHUD_InfoPanel_Coop_DeployCancelled" "การเคลื่อนพลถูกยกเลิก"
+ "SFUIHUD_InfoPanel_Coop_Deploying" "กำลังเคลื่อนพล!"

Turkish Translations

+ "SFUI_Elevated_Status_Invalid" "Steam hesabınız ile ilişkilendirilmiş telefon numarası Seçkin durumu için uyumlu değil. Aşağıdaki SSS\\\'de daha fazla bilgi bulabilirsiniz."
+"SFUI_Elevated_Status_Faq_Title" "Seçkin Hesap Eşleştirmesi SSS"
+"SFUI_Elevated_Status_Desc" "CS:GO oyuncuların, telefonları ile bağlantılı CS:GO hesabı kullanan oyuncular ile eşleştiğinde daha iyi bir eşleştirme tecrübesi yaşayıp yaşamayacağını bulmak için bir deney yapıyor. \\\\n\\\\nDeneye katılmak için, CS:GO hesabınızı Seçkin duruma yükseltmeniz gerekiyor. Sadece, CS:GO hesabınızı Steam telefon numarasına bağlayacak olan aşağıdaki YÜKSELT tuşuna basmanız yeterli (eğer seçilebilirse, aşağıdaki SSS\\\'ye göz atın).\\\\n\\\\n nEğer birden fazla CS:GO hesabına sahipseniz, en sevdiğiniz hesabı yükselttiğinizden emin olun çünkü seçilebilir telefon numarasıyla sadece bir CS:GO hesabını Seçkin durumuna yükseltebilirsiniz.\\\\n\\\\nYeteri kadar Seçkin hesap olduktan sonra Seçkin Hesap Eşleştirmesi\\\'ne başlayacağız ve Seçkin durumuna sahip oyuncuları birbirleri ile eşleştirmeye öncelik vereceğiz.\\\\n\\\\nYapmanız gereken başka bir şey yok (testlere başlamamız için yeteri kadar oyuncu bulmamız için arkadaşlarınızı aşağıdaki Yükselt tuşuna basmalarına ikna etmeniz dışında!)"

Ukrainian Translations

- "CSGO_Type_Ticket" "Абонемент"
- "quest_uncommitted_points_desc" "Лишаються %actions%: %points% (%points uncommitted% зароблено за цей матч)"
- "quest_action_plural_headshot_kill" "вбивства пострілами в голову"
- "quest_bonus_not_zoomed" "без прицілювання"
- "quest_bonus_weapon_elite" "з Dual Berettas"
- "quest_bonus_weapon_ssg08" "з SSG08"
- "quest_bonus_weapon_revolver" "з R8 Revolver"
- "quest_bonus_weapon_glock_hkp2000_usp_silencer" "з P2000, USP-S, чи Glock-18"
- "quest_bonus_set_community_11" "зі зброєю з колекції «Дике полум’я»"
- "quest_bonus_set_kimono" "зі зброєю з колекції «Сонце на сході»"
- "SFUI_mapgroup_op_op07" "Мапи операції «Дике полум’я»"
- "quest_bonus_de_santorini" "на мапі «Санторіні»"

+ "CSGO_Type_Ticket" "Перепустка"
+ "quest_uncommitted_points_desc" "Лишаються %actions%: %points% (%points uncommitted% є за цей матч)"
+ "quest_action_plural_headshot_kill" "вбивства в голову"
+ "quest_bonus_not_zoomed" "якщо без прицілювання"
+ "quest_bonus_weapon_elite" "якщо з Dual Berettas"
+ "quest_bonus_weapon_ssg08" "якщо з SSG08"
+ "quest_bonus_weapon_revolver" "якщо з R8 Revolver"
+ "quest_bonus_weapon_glock_hkp2000_usp_silencer" "якщо з P2000, USP-S, чи Glock-18"
+ "quest_bonus_set_community_11" "зброєю з колекції «Дике полум’я»"
+ "quest_bonus_set_kimono" "зброєю з колекції «Сонце на сході»"
+ "SFUI_mapgroup_op_op07" "Мапи «Дикого полум’я»"
+ "quest_bonus_de_santorini" "якщо мапа — Santorini"

 

Extended OS Back End Log Changes

OS X

Modified file – csgo/bin/client.dylib
Modified file – csgo/bin/matchmaking.dylib
Modified file – bin/engine.dylib
Modified file – csgo/bin/server.dylib (+8 B) (+28.87 KB)

Linux

Modified file – bin/engine_client.so (+64 B)
Modified file – csgo/bin/matchmaking_client.so
Modified file – csgo/bin/server.so (+1.89 KB)
Modified file – csgo/bin/server_client.so (+4.00 KB)
Modified file – csgo/bin/client_client.so (+1.69 KB)

Windows

Modified file – csgo/bin/client.dll (+1.50 KB)
Modified file – bin/engine.dll
Modified file – csgo/bin/matchmaking.dll
Modified file – csgo/bin/server.dll (+1.00 KB)